CS-158: Opening Night [F] | |||
File:Opening Night CS-158.png | |||
Type | Subtype | ||
---|---|---|---|
Story | — | ||
Struggle | |||
Card Text | |||
All discarded characters are put into play, insane. |
TMoM-35: Opening Night [F] | |||||||||
File:Opening Night TMoM-35.png | |||||||||
Type | Subtype | ||||||||
---|---|---|---|---|---|---|---|---|---|
Conspiracy | — | ||||||||
Faction | Cost | ||||||||
Hastur | 1 | ||||||||
Struggle | |||||||||
Keywords | |||||||||
Night | |||||||||
Card Text | |||||||||
It is Night. After Opening Night enters play, destroy all Day cards. Response: After you succeed at this conspiracy, restore and ready a character. Any player may trigger this ability. |
Opening Night is a Story Card that appears in the Call of Cthulhu: The Card Game Core Set, and a Conspiracy Card that appears in the Call of Cthulhu: The Card Game The Mark of Madness.
Artwork[]
CS-158 uses an illustration[?] by Federico Piatti.
TMoM-35 uses an illustration[?] by Cristi Balanescu.