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Michael McGlen
250px
Set
Core Set
Health 14
Sanity 6
Skill Points 3
Strength 6
Marksmanship 7
Dexterity 2
Starting Items
Tommy Gun
Strength 8
Marksmanship 7
Dexterity 4
Starting Items
Dynamite
Intellect 3
Willpower 7
Lore 1
Luck 2
Special Ability
Once per game, before you attack a monster on your turn, gain 2 skill points.
Intellect 2
Willpower 8
Lore 1
Luck 4
Special Ability
Once per game, before rolling for a test during combat, use this ability to automatically pass the check unless you roll a 10.
Michael McGlen
The Gangster
250px
Set
Core Set
Sanity Stamina
3 7
Special Ability
Strong Body: Once per roll during his turn, Michael may change 1 die showing a terror result to a peril result.
Starting Items
ES-Icon CommonES-Icon Common

Michael McGlen is an Investigator that appears in the Mansions of Madness Core Set and Elder Sign Core Set.

NO ONE MESSES WITH MICHAEL McGLENEdit

Michael McGlen considers himself a problem solver. The federal authorities consider Michael McGlen a dangerous criminal and a member of organized crime. McGlen doesn't really care what other people think. After his good friend and business associate Louie was dragged into the water by some horrible creature, McGlen took it upon himself to deliver a healthy amount of payback to things that go bump in the night. He seeks out strange places haunted by the supernatural and by terrible beasts. Once there, he proceeds to solve the problem. Typically, McGlen finds that dynamite or a tommy gun are the best ways to get results.[1]

ArtworkEdit

The Mansions of Madness: Core Set and Elder Sign: Core Set Investigator cards for Michael McGlen use an illustration[Which?] from AE-69: O'Bannion Enforcer by Anders Finér.

Notes and referencesEdit

  1. Mansions of Madness: Core Set — Michael McGlen Investigator Card

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