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Amanda Sharpe
250px
Set
Call of the Wild
Health 9
Sanity 11
Skill Points 5
Strength 4
Marksmanship 3
Dexterity 5
Starting Items
Care Package
Strength 3
Marksmanship 3
Dexterity 6
Starting Items
Overdue Library Book
Intellect 6
Willpower 5
Lore 5
Luck 3
Special Ability
Action: Once per game, take up to 4 horror. For each horror taken this way, gain 1 skill point.
Intellect 5
Willpower 6
Lore 5
Luck 3
Special Ability
Action: Once per game, heal any combination of your damage and horror equal to your current number of skill points.
Amanda Sharpe
The Student
250px
Set
Core Set
Sanity Stamina
5 5
Special Ability
Studious: During her turn, Amanda may complete any number of tasks per roll instead of only one.
Starting Items
Amanda starts with two items drawn from the Spell, Common Item, or Unique Item decks in any combination.

Amanda Sharpe is an Investigator that appears in the Mansions of Madness Call of the Wild and Elder Sign Core Set.

CLASS IS IN SESSIONEdit

The halls of Miskatonic University have been home to many accomplished scholars, and Amanda Sharpe was on track to be one of the institution's most talented graduates. However, after seeing a strange painting of an enormous creature emerging from the ocean, her classwork has suffered. Her dreams are overwhelmed by images of a vast submerged city and the sounds of whispers in a language she does not understand. While her studies may have been set aside, she remains bright and dedicated to her work. The difference now is that the work she focuses on is the resolution of occult mysteries.[1]

ArtworkEdit

The Mansions of Madness: Call of the Wild and Elder Sign: Core Set Investigator cards for Amanda Sharpe use an illustration[Which?] from UT-23: Local Historian by Eric Wilkerson.

Notes and referencesEdit

  1. Mansions of Madness: Call of the Wild — Amanda Sharpe Investigator Card

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